For over 26 years I have been working alongside engineering and product teams at tech companies, startups and the government. I engage in every phase of software development, from research & planning to iterative design & user testing, in order to provide a product vision for teams and successful deliveries.
I follow an iterative design process that begins with research to uncover data to inform my designs. Then I outline flows and sketch use cases as low-fidelity wireframes. Next I refine designs iteratively with teams and stakeholders until it's "ready for dev".
I research people and the work they do to fully understand what types of solutions they need. I look at the landscape of their work environments. I analyze the information they consume. I look at their software. Then I advocate for the user throughout the development process.
I work along side of developers and engineers to balance user needs with business priorities. I use information from research, analytics and testing along with design to communicate with development teammates and iterate on the user experience.
Design systems serve as the "single source of truth" for the UX of an entire product suite. A singular system that maintains consistency across different modes, screen sizes, and device types. At Anaconda I contributed to the design system as part of my product design work, you can see an example of this in the Navigator redesign project.
Informational Geometry
Copyright © 2024 Informational Geometry - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.